Image by UX Store

PROTOTYPING

// Artifact Selection for Prototyping 

The prototyping part of the design process is marked with experimentation and exploration of design principles with an emphasis on testing and trying different design approaches. There are different levels of fidelity that can be achieved in this stage - from low-fidelity wireframes to high-fidelity visual prototypes. The goal is the same in showing what's possible, without building the actual application out.

Artifacts selected under this category will include many from the MET core courses having a produced learning tools that tie  new learning theories and may have allowed for creative experimentation to build assignments from new educational technologies not previously explored.

 

PROTOTYPING ARTIFACTS

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STEPS2SUCCESS MENTORING WEB APP PROTOTYPE

ETEC510 // GOAL #3 & 4

This was my first major project that involved both the creation of a detailed rationale and pedagogical approach document as well as the creation of a prototype application that demonstrated a technology supported environment built learning pedagogies and user-centric friendly design. A walkthrough video was also created as a tutorial for this application. 

We tried out a new application Adobe XD for the first time when creating this prototype. The success of creating this app led me to advocate and include this software in my own in-class teaching in the following term.

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LEARN TO CODE (HTML/CSS)

ETEC 523 // GOAL #2 & 3

I developed this small Learn to Code website resource for the types of learners I encounter at the start of my programs that are new to coding websites.  It was an opportunity for me to really delve into using WIX as a rapid website developing tool and try all types of features. This particular platform became one of my preferred web editors for its quality layouts, graphics, easy editing and publishing capabilities.

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IP#10: MINDFUL APPLICATION OF NEW MATERIALISM IN THE CLASSROOM

ETEC565B // GOAL #3 & 4

In an educational media ecology you would need to look closely at the interpersonal relationships between the students and their instructors, as well as the classroom environments that they’re in. This artifact shares why new materialism and diffraction are a new framework outside of reflective practice that may expand on student learning.

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CAT TALES (ANIMATED GAME)

ETEC565S // GOAL #3

I included this project to show that I can still be a creator, developer, and strong designer in this area of educational technology This project allows me to showcase the creative visual side of my own expertise.

Image by Michal Balog

A SUBSCRIBED LIFE (PODCAST)

ETEC523 // GOAL #3

In this assignment, I decided to try creating a podcast for the first time while envisioning a future form of technology that people would want to use. I often welcome unique challenges to make use of new technologies.